The Doom 64 shotgun pickup sprite, as seen in MAP01: Staging Areaĭoom 64's shotgun from first person view. It's a single-barreled, pump-action shotgun with a wooden stock. Its pickup sprite (still named MGUN) is also redrawn to match the chaingun concept.The shotgun is one of the most versatile and useful weapons in the Doom player's arsenal, equipped in all classic Doom games. Its appearance in this version is not entirely final, as the muzzle of the weapon is more realistically hidden due to perspective, but has an arguably less aesthetic cut-off appearance as a result. The machine gun is replaced with the chaingun in the Doom press release beta and uses HUD sprites named CHGG as in the release version. The weapon is also referenced by the I_MACHIN and I_WMACHI graphics for the status bar. It also now has a large metallic stock with ornate filigree, a change shared with the rifle. The HUD sprite has been significantly reworked, giving the weapon a much bulkier and more angular appearance. In Doom v0.5 the machine gun is no longer owned by default and cannot be obtained in the game, but its resources still exist in the game's IWAD. The machine gun itself was not altered in Doom v0.4 from its appearance or functionality in the 0.3 alpha, but its pickup sprite was redrawn, retaining the existing silhouette, but filling it with hand-drawn pixel art. The player raises the weapon significantly higher to fire it, bringing the sight at its tip roughly in line with the gun's target.Ī pickup sprite also now exists for the weapon with the lump name MGUNA0, but it only consists of the outline from the weapon's HUD icon crudely filled in with various gradients and is obviously temporary. The back of the gun's barrel has a pair of small red lights and what appears to be a wire coming out of it, giving the weapon a somewhat futuristic aesthetic. It is depicted with iron sights and has an appearance that is roughly intermediate between the game's rifle and its shotgun. It is owned by default in this version of the game, and can be fired, albeit with no effect on the environment other than a light flash. The machine gun first appears as a usable weapon in Doom v0.3. The HUD icon was directly taken from Wolfenstein 3D, where it was used on the status bar for that game's machine gun. The WPICMAC lump contains an icon for the weapon, and the WBOXMAC lump contains text reading "machine gun". Unused HUD graphics exist for the machine gun in the Doom v0.2 IWAD.
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